Other days, you’re the pace car.
Today I finished the server registration mechanism. Game server nodes self-register. Users contact the authentication server to set up the session, then the game server node verifies the user’s session.
Of course, this all implies the user registration server is good to go, which it is. Since it’s integral to the project at this point and I’ve spent the last few days making it play nicely with C++, I’m including it in my stats.
http://cloc.sourceforge.net v 1.56 T=1.0 s (378.0 files/s, 41732.0 lines/s)
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Language files blank comment code
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PHP 142 2026 5662 7643
C 31 1667 578 6480
C/C++ Header 129 2251 1178 6061
C++ 66 1415 755 5163
GLSL 8 160 86 388
DTD 1 25 54 69
Javascript 1 8 1 62
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SUM: 378 7552 8314 25866
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I also threw ten thousand stars behind the login window to see
- if the UI was doing anything horrible to GL state that I would need to fix, and
- if it looks good.
The answers are
- no, and
- no.